- #Cities skylines tmpe and mod#
- #Cities skylines tmpe and full#
- #Cities skylines tmpe and mods#
- #Cities skylines tmpe and Pc#
- #Cities skylines tmpe and download#
a couple week ago and for a while all was well, but then it started slowing down again.
![cities skylines tmpe and cities skylines tmpe and](https://www.simulasyonturk.com/wp-content/uploads/2016/06/cities-skylines-seattle-6.jpg)
I haven't been able to track down what is going on and I even built a new city.
#Cities skylines tmpe and full#
I went through all the usual stuff thus far, disabling mods, broken node detector, getting rid of assets, etc, but pressing that button in TM E instantly brings back the full performance of the game for at least a few minutes before I have to hit it again. Some way of figuring out WHAT is stuck, WHERE, and WHY would be really useful. I read something about Node Controller and making your nodes too long but I haven't really gotten to the bottom of it. I have been trying to figure it out for a long time. I have the same issue and can "solve" the slowdown by pressing the same TM E button as you. Having a hotkey to this button would be a good start, but figuring out root cause would be even better.
![cities skylines tmpe and cities skylines tmpe and](https://cdn.gamer-network.net/2015/usgamer/Cities-Skylines-Thumb-01.jpg)
#Cities skylines tmpe and Pc#
I too use the MorePath units (that solves all the transport lines breaking which is a maddening problem) and MoreCitizenUnits, RealTime, Metro Overhaul, and a ton more (none of that Chaos/Holy Water Crap!) My PC is Ryzen 9 5900x with we64GB RAM, NVMe SSD, 1660TI video so it isn't a slouch, and runs the game really well after resetting stuck cims and vehicles - for a bit. My city is big, I used 81 tiles to unlock everything, population is between 450K-510K depending on the death waves. Any thoughts?Ĭlick to expand.I have the same issue and can "solve" the slowdown by pressing the same TM E button as you.
#Cities skylines tmpe and mod#
I actually forgot this was part of the mod altogether, to be honest! Anyway, lo and behold, after clicking this, my city resumed its original speed, which was really refreshing.Īnyway, I'm super happy that this option exists as part of TMPE buuuuut what exactly causes citizens/vehicles to get stuck in the first place? I know that some path errors (usually pedestrian paths, I think, but sometimes also bugged roads) can do this but I actually went and did a look for trafficky areas as that usually helps and couldn't find any. However, it was so slow that I honestly thought my city was not salvageable, until I went and used the "Remove Stuck Citizens and Vehicles" option as part of the TMPE mod.
#Cities skylines tmpe and mods#
I thought that perhaps it was a function of the "More PathUnits" and "MoreCitizenUnits" mods as with an increased citizen unit limit and path unit limit, it would be expected that some slow down would occur.
#Cities skylines tmpe and download#
If Steam still doesn’t download the correct version, try changing "Download Region" in Steam settings, then unsubscribe and resubscribe again.Hi all! So my city has progressively slowed down over the last month and I wasn't sure why. Not working since the Airports DLC update? Make sure Steam downloaded the latest version properly (look in sidebar of mod options). Huge THANK YOU! to our team of 80+ translators and everyone who contributed since the first version in March 2015 Supported languages: Arabic, Chinese Simplified, Chinese Traditional, Czech, Dutch, US & UK English, French, German, Hungarian, Indonesian, Italian, Japanese, Korean, Occitan, Polish, Portuguese, Romanian, Russian, Slovak, Spanish, Thai, Turkish, Ukrainian. Make sure you only have one version of TM:PE subscribed at a time (disabling other versions = causes error, you must completely unsubscribe all other versions). Vehicles despawning after altering roads or rails? Use Broken Nodes Detector to find and fix some common game bugs! ⠀⠀⠀⠀⠀⠀⠀⠀ User Guide ⠀⠀⠀⠀ Report Bugs ⠀⠀⠀⠀ Discord Chat and customise junctions, roads, and rails! This is the stable release with tested features. Authors: LinuxFan, FireController#1847, kian.zarrin, Krzychu1245, statefundedterrorism, Chamëleon TBN